﻿// Fill out your copyright notice in the Description page of Project Settings.

#pragma once

#include "CoreMinimal.h"
#include "Character/Core/RuleCharacter.h"
#include "Monsters.generated.h"

UCLASS()
class TF_20240717_API AMonsters : public ARuleCharacter
{
	GENERATED_BODY()

public:
	AMonsters();

protected:
	virtual void BeginPlay() override;

public:
	virtual void Tick(float DeltaTime) override;

};
